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OPERATION: OVERKILL ][
~~~~~~~~~~~~~~~~~~~~~~
System Operator Manual
Public Release Version .998
Copyright (c) 1990 Dustin Nulf and Tom Hazel (Development in Progress)
All Rights Reserved
[[ Documentation to Operation: Overkill II - Version .998 Page 1 ]]
Table of Contents
=-=-=-=-=-=-=-=-=
Page #
Terms and Conditions for use .......................... 2
Registration .......................................... 2
Contents (files) in Zip ............................... 3
Main Programs ..................................... 3
Documents / Manuals ............................... 3
Data Files ........................................ 3
Map Files ......................................... 3
Text Files ........................................ 3
Setting up Overkill II ................................ 4
OOSETUP Configuration ................................. 4
Running OOII locally .................................. 4
BBSINFO.OO ............................................ 4
Online Keys ........................................... 5
Text Files ............................................ 6
External Programs for OOII ............................ 6
MAINTOO.EXE ....................................... 6
OOINFO.EXE ........................................ 6
Multi-Nodes ........................................... 6
Baud Rates ............................................ 7
That's All Folks!...................................... 8
Special Thanks ........................................ 8
[[ Documentation to Operation: Overkill II - Version .998 Page 2 ]]
[[ TERMS AND CONDITIONS ]]
~~~~~~~~~~~~~~~~~~~~
This product is completely copyrighted by Dustin Nulf and Tom Hazel. Ideas
and actual mechanics based on the concept of Operation: Overkill II (which
include the main scenario, the Complex layout, the Infrared Scanner, Action
Combat, combat descriptions, all text files, and self-evident ideas) are
also fully copyrighted with text applicable from the Library of Congress.
In no way should the object code be modified and redistributed. This could
result in an abnormal function with the program, in which the authors bear
no responsibility from the Sysops.
No exterior programs should interfere with the normal registration process.
This program is presented on an "as is" basis with no guarantee to the system
operator or liability against the authors.
[[ REGISTRATION ]]
~~~~~~~~~~~~
Registration for Operation: Overkill II (OOII) is completely optional. With
registration, you are capable of having up to 100 active players as well as
removing the delay screen at initialization. Also, the options of the Player
Editor and the Monster Editor become available in OOII's editor, EDITOOII.
The registration cost is $25.00 US dollars (foreign orders please add an
additional $10.00). To register your copy, simply print out the REGISTER.DOC
from the OOII998.ZIP package, fill it out, and send it to Dustin Nulf (the
address is included in the file and also available on the load up screen).
Once received, your registration key will be sent back to the you via U.S.
Mail or Netmail (with request of Fidonet Sysop) and applied in the OOSETUP
configuration program.
The registration process takes approximately one to two weeks (under the
normal circumstances).
Without registering OOII, the program is FULLY functional. The only drawback
is that a maximum of 10 users can access the game, active or not.
You can always find the latest updates and new utilities for OOII on the
support bulletin boards and distribution sites (Please see OOIIBBS.DOC for
a complete distribution site listing).
I hope you and your users enjoy the game well enough to consider registering!
[[ Documentation to Operation: Overkill II - Version .998 Page 3 ]]
[[ CONTENTS OF OOII998.ZIP ]]
~~~~~~~~~~~~~~~~~~~~~~~
Main Programs:
OOII.EXE { Main Program
OOII.OVR { Overlay file
OOSETUP.EXE { Configuration Set-Up
OOINFO.EXE { BBS-to-OOII conversion program
MAINTOO.EXE { Maintenance Program
Documents/Manuals:
OOII.DOC { Sysops Manual for OOII
OOINFO.DOC { Manual for BBS-to-OOII conversion program
REGISTER.DOC { OOII Registration form
REGEDIT.DOC { EDITOOII Registration form
OOIIBBS.DOC { List of OOII distribution sites
Data Files:
DESC.DAT { Combat descriptions
BADNAME.DAT { Handles not allowed in the game
BANNED.DAT { Real Names of players who are banned from the game
MONSTER.DAT { Monster file
QUOTES.DAT { External Quotes file
Map Files:
OOIIMAPS.ZIP { 20+ Maps for OOII - You will need to choose a set of maps
for your players. UNzip the map files you want into your
OOII directory.
PRISON.MAP { Hydrite Prison map (non-editable)
Text Files:
ASSIST.ASC { On-Line Tutorial help
LOGON.ASC/ANS { Logon Title Screens (Ascii/Ansi)
BULLETIN.ASC { Bulletin information
COMBAT.ASC { Combat help files
DEATH.ASC { Death descriptions
DISEASES.ASC { Disease descriptions
INVNTORY.ASC { Inventory descriptions
CMENUS.ASC/ANS { Complex/Wasteland menus (ascii/ansi)
BMENUS.ASC/ANS { Base menus (ascii/ansi)
NEWS.ASC { News file for Players
TWONODES.ASC { Two-Node collision text
USERDOCS.ASC { Players' documents/manual
[[ Documentation to Operation: Overkill II - Version .998 Page 4 ]]
[[ SETTING UP OOII ]]
~~~~~~~~~~~~~~~
To set up and initialize a new game for OOII, follow these 5 basic steps:
1) Make a directory on your hard drive called OOII.
2) Unzip all the files of OOII998.ZIP into this OOII directory.
3) Run the configuration/setup program, OOSETUP.EXE. (Press F1 at any
time in OOSETUP to get instant help!)
4) Check the file OOIIDOOR.BAT which OOSETUP creates upon exit of OOSETUP.
This is the batch file that you can use to invoke OOII from your BBS.
(Read OOINFO.DOC and make any necessary adjustments to OOIIDOOR.BAT)
5) Run the maintenance program, MAINTOO.EXE.
After the final step, your OOII game is now ready to be played!
To run OOII locally, type in "OOII L" or "OOII LOCAL" on the DOS prompt
in the game's directory.
[[ BBSINFO.OO ]]
~~~~~~~~~~
BBSINFO.OO (a standard text file created from OOINFO.EXE) contains the
following information:
<Full Name> FIRST LAST
<Com Port> 0=local, 1=Com1, 2=Com2
<Baud Rate> 0-38400
<Time Remaining> 0-999 (in minutes)
<Color> Y=Yes N=No
Example BBSINFO.OO created from OOINFO.EXE:
DUSTIN NULF
2
19200
60
Y
In case OOINFO.EXE is incompatible with your BBS software, it may be possible
to create your own conversion program that works specifically for your BBS.
[[ Documentation to Operation: Overkill II - Version .998 Page 5 ]]
[[ ON-LINE KEYS ]]
~~~~~~~~~~~~
The SysOp has access to function keys that can be applied when a user is
on-line. Pressing F1 displays:
F1 : Help
F3 : Time - 2
F4 : Time + 2
F5 : Enter chat mode / ESC = exit chat
F7 : Drop to DOS
ALT- F6 : Logoff Player Now
ALT- F8 : Ban, Kill, Clear player*
ALT-F10 : Sysop Override*
*ALT-F8: Ban, Kill, Clear Player
When the SysOp presses this key, he/she is asked whether or not if the
current on-line player should be BANNED from the game. If the Sysop
agrees to this, the player is killed instantly, wiped from the userfile,
and added to the text file BANNED.DAT. When the person tries to access
the game again, they will find that they can not play because of SysOp
banishment. The player may never enter the game again until the SysOp
has manually erased the player's name from BANNED.DAT using a standard
text editor.
*ALT-F10: Sysop Override
This function can be used to override the "Minutes Between Plays" for
players, or to bypass the 24 hour "death" wait period. This function
key must be pressed before a user enters their password and right after
maintenance runs. Use this special function for emergency situations
only please!
[[ Documentation to Operation: Overkill II - Version .998 Page 6 ]]
[[ TEXT FILES ]]
~~~~~~~~~~
BULLETIN.ASC:
In the Information Cabinets in HQ, pressing 5 will display this text file.
By default, the BULLETIN file is a small story that players can read while
on-line. As the Sysop, you may change this to anything you like.
NEWS.ASC:
This file will be displayed directly after a user signs on. You can edit
this also to your likings on any information that may be necessary to the
players. The NEWS can also be accessed through the Information Cabinet.
USERDOCS.ASC:
The players who need assistance with the play of OOII can refer to
this file within the game. For those SysOps who like to keep their
users up to date at all times may want to make this file available to
his/her users for downloading and reading offline.
[[ EXTERNAL PROGRAMS ]]
~~~~~~~~~~~~~~~~~
[[ MAINTOO.EXE ]]
~~~~~~~~~~~
This is the maintenance that needs to be executed before EACH run of OOII.
The maintenance program takes care of bank interest, Hydrite Transmissions,
and various other necessary details. Make sure you add this option into
your door batch file, if not already implemented, BEFORE you call OOII.
Results of the daily maintenance will be written to the Frontier Log in
the game directory (FRONTIER.OO). MAINTOO also echoes its information over
the modem so the players know the status of OOII's maintenance.
[[ OOINFO.EXE ]]
~~~~~~~~~~
The OOINFO program handles the read-in of data created by the main BBS.
This data consists of the user's full name, com port, baud rate, time
remaining, and an ANSI/Color graphics switch. Consult OOINFO.DOC before
attempting to set up your door batch file.
[[ Documentation to Operation: Overkill II - Version .998 Page 7 ]]
[[ MULTI-NODES ]]
~~~~~~~~~~~
A quick attempt has been made to prevent multiple nodes from accessing OOII
at the same time. Having two nodes loading the game at the same time could
result in a system lockup. In order to prevent this, a text file named
OONODE.DAT keeps track if someone is logged onto the game. It exists if the
game is in use. When another user tries to access OOII and finds that
OONODE.DAT exists, the program will inform the user and abort the loading,
returning that user back to the BBS. If the file OONODE.DAT does not exist,
the game is not in use and may be accessed. This is all done automatically
and provides for a security system for Sysops running multi-node systems.
This process only functions when the "Running more than 1 node" in OOSETUP
is set to 'Y'. If you should find a problem with OOII claiming that another
player is in fact "already playing" and is not correct, simply delete the
OONODE.DAT file and try again.
[[ BAUD RATES ]]
~~~~~~~~~~
Overkill II has been tested at 19.2k baud successfully. If you plan on
running OOII with baud rates of 9600 or above, you will need to install a
fossil driver (namely drivers X00 or BNU). These fossil drivers can be found
on any local public domain BBS. Make sure you have the "Fossil" setting
corrected in the configuration of OOSETUP. If you have problems with high
speed connections, try locking your baud rate to 19200 baud on the BBS.
As a side note, if your players should be experiencing "delays" in action
combat (and if you are not running a multi-tasking program), the problem
lies in the modem buffers. Your users can turn the "error-correcting"
option off with their modems with the modem command of "AT&Q0". This
does not permanently write that command to the modem's configuration.
Note that this modem command may not be appliable for all modems and users
should resort to their modem manuals for details on disabling modem "error-
corretion" and reducing "buffer" sizes.
[[ Documentation to Operation: Overkill II - Version .998 Page 8 ]]
[[ THAT'S ALL FOLKS! ]]
That's basically all the information you should need to get OOII and running!
Although this document is fairly short, we hope OOII's setup is fairly self-
explanatory with help available in OOSETUP. I hope you enjoy the door and
your users will find the same enjoyment as our home users do!
Please excuse any bugs still lurking within, but if you do find any errors
or think of any changes you would like to see in OOII, please notify Dustin
Nulf or Tom Hazel at the following:
Dustin Nulf Tom Hazel
2709 Sherrill Park Dr. 12720 N.E. 10th Place
Richardson, TX Apartment D302
75082 Bellevue, WA 98005
Catacombs Bear Cult - 1:124/6304 - (214) 669-9052 Dustin Nulf
InfoQuest Seattle - 1:343/90.0 - (206) 450-0115 Tom Hazel
Please see OOIIBBS.DOC for more OOII distribution sites!
You can also reach us through Echomail in FidoNet's DOORWARE, ON-LINE
GAMES, DOORGAMES, DDS echo (Door Distribution System), or OOII's own echo
message bases on the FidoNet backbone -- OOII and OKILLERS.
The latest version (OOII998.ZIP) can be file requested with the magic name
of OVERKILL or OOII from the names listed in the OOIIBBS.DOC file.
[[ SPECIAL THANKS ]]
~~~~~~~~~~~~~~
A very special thanks to the following people for helping make OOII
a success!
Donna "Suprax" Murrell, Paul "Macroman" Fusco, Mark "Hawk" Stroud, Curtis
Brown, Alan Davenport, DDS Systems, Ken Givens, Vince Laurent, Charles
Strusz, Scott James, Robert "Captain Marvelous" Gray, Tim "Money" Hodges,
Jay "Julumon" Mori, Tom Cochill, Cy Curnin, Larry Nulf, the OOII Distribution
Sites, Michael "Tarix" Montague, Ryan "Togzik" Miller, Bill "Toe" Densmore,
Sprint Company, Chris "Terminator" Green, Brian "Punisher" Amick, William
Idol, Pam Hazel, Microsoft, Holland Hitch, the registered OOII Sysops, Sarah
Synder, Robert Aaron, Cindy Wright, Elizabeth "Crystal Princess" Harbordt,
Brian "Ice" Cain, the Dallas Alpha Squadron, the San Antonio Alpha Squadron,
the San Diego Alpha Squadron, the Rochester Alpha Squadron, the Kansas City
Alpha Squadron, and of course, my local mailman! :) If there is anyone that
I accidently forgot to mention... THANK YOU!!
PS: Thanks "mom"! :)